This unique partnership with Norwalk, Bridgeport and Ridgefield schools along with The Aldrich Museum resulted in school-museum-artist collaboration. Students working with with artists exploring ideas, creating artwork individually and collaboratively, and writing about their learning process enhanced inquiry based learning.
Coding with a modern, fun twist. Gamestar, the popular student gamification website, promoted problem and critical thinking skills to build games.
Enhancing social and verbal skills through technology, flip cameras recorded both structured and unstructured conversations of students.
Utilizing the SmartMusic app, students recorded, evaluated and submitted a recording to the teacher allowing online review, feedback and revised assignments. Students created a personalized portfolio of work as well as tracked practice time, grades and progress.
The Vernier motion detector uses ultrasound to measure position, velocity and acceleration of moving objects. It can be connected to any computer to provide tables and graphs of the data to help students understand the connections between proportional relationships, lines
Increasing student-student, student-teacher interaction using Skype. Skype is a digital video connection device for use on computers and smart phones.